Edit file File name : CloudGameFields.php Content :<?php /** * Copyright (c) 2015-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to * use, copy, modify, and distribute this software in source code or binary * form for use in connection with the web services and APIs provided by * Facebook. * * As with any software that integrates with the Facebook platform, your use * of this software is subject to the Facebook Developer Principles and * Policies [http://developers.facebook.com/policy/]. This copyright notice * shall be included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ namespace PYS_PRO_GLOBAL\FacebookAds\Object\Fields; use PYS_PRO_GLOBAL\FacebookAds\Enum\AbstractEnum; /** * This class is auto-generated. * * For any issues or feature requests related to this class, please let us know * on github and we'll fix in our codegen framework. We'll not be able to accept * pull request for this class. * */ class CloudGameFields extends AbstractEnum { const ID = 'id'; const NAME = 'name'; const OWNER = 'owner'; const PLAYABLE_AD_FILE_SIZE = 'playable_ad_file_size'; const PLAYABLE_AD_ORIENTATION = 'playable_ad_orientation'; const PLAYABLE_AD_PACKAGE_NAME = 'playable_ad_package_name'; const PLAYABLE_AD_REJECT_REASON = 'playable_ad_reject_reason'; const PLAYABLE_AD_STATUS = 'playable_ad_status'; const PLAYABLE_AD_UPLOAD_TIME = 'playable_ad_upload_time'; public function getFieldTypes() { return array( 'id' => 'string', 'name' => 'string', 'owner' => 'Profile', 'playable_ad_file_size' => 'unsigned int', 'playable_ad_orientation' => 'string', 'playable_ad_package_name' => 'string', 'playable_ad_reject_reason' => 'string', 'playable_ad_status' => 'string', 'playable_ad_upload_time' => 'datetime', ); } } Save